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Presentación de DCS World (DCSW)


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#41 Revientor

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Escrito 07 October 2012 - 12:59 PM

un parche cada dia serua un puticlub... yo prefiero que almenos, si no son cosas criticas, que esperen un par de semanas porque sino al final simpre acabavos oy k no me deja volar aa pues mira a ver si actualizas y media hora mas tarde iniciamos el vuelo...

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#42 Silver_Dragon

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Escrito 07 October 2012 - 01:36 PM

Por ahora, los parches son de 100Mb, las cosas criticas, veremos si despues cuando los mayores problemas se vayan solucinando van colocando cosas nuevas, pero por lo que se ve es lo que hay a partir de ahora.

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#43 Silver_Dragon

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Escrito 08 October 2012 - 08:47 PM

http://forums.eagle.... ... ost1573258

DCS 1.2.1 Update - 8 October 2012

With the auto update today, we believe the cursor issue is now resolved and we think that 1.2.1 is in a good state. We will now be focusing on DCSW 1.2.2, FC3 and the final version of CA.

Thanks


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#44 Revientor

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Escrito 08 October 2012 - 11:31 PM

otro? joder que cansinos... :D

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#45 Silver_Dragon

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Escrito 09 October 2012 - 02:26 PM

Nuevo update 1.2.1.6288 de DCS:World

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#46 Revientor

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Escrito 09 October 2012 - 03:58 PM

¿Otro? Esto parece ya cachondeo...

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#47 Tom Raisen

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Escrito 10 October 2012 - 09:43 AM

juas! es un no parar!! :lol2: :lol2: :D :D

#48 Silver_Dragon

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Escrito 07 November 2012 - 08:47 PM

Desde el Facebook de Glowind Amrram:
https://www.facebook...ions?ref=stream

Small update:
My plan was to start work on the second trailer for DCS Mig-21, but there are some features that are not working with the build I have yet, so I have to wait until Beczl sends me the latest build with all the important features working. He said it could take another 1-2 weeks.

And though I could've spent that time working on Superior Fighters 2 (Flaming cliffs 3 promo) im in the middle of a moving process, switching apartment. So yeah, lots of stuff going on these days actually. But when things are back in place, I'll get started on the projects ASAP. I'll keep you posted. Cheers! :)


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#49 Silver_Dragon

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Escrito 08 November 2012 - 06:01 PM

http://forums.eagle.... ... ost1596926

New 1.2.2 changes include:

DCS World, 1.2.2
Fixed duplicated aircraft icons in generated mission.
Fixed double-click required when setting MAP OPTIONS.
Trigger zone less 37 meters radius is now visible.
Fixed missing scroll bar in the "Options" windows.
Fixed selecting F10 view options in ME mission options panel.
Corrected mouse axis disabled when player call the in-game briefing.
Corrected Su-25T Vikhr reticule position in some situations.
Fixed incorrect messages for ships after pressing "RAlt+J".
RIM-7 speed has been corrected.
Fixed erratic mouse cursor behavior when used in the cockpits.

DCS: P-51D Mustang (Final), 1.2.2
Fixed simulator hang when player is trying to roll the P-51D.
Fixed erratic mouse cursor behavior.
Improved parameter in graphics.cfg to benefit FPS on high settings.
Corrected blinker animation.

DCS: A-10C Warthog, 1.2.2
Maverick's maneuver envelope has been corrected.
GBU-31 aiming has been corrected.
Fixed typos in several A-10C single missions.
Corrected AAP, STEER Toggle Switch.
Adjusted the A-10C APU sound.

DCS: Black Shark 2, 1.2.2
Fixed simulator crash after jumping into a ground unit from a Ka-50.
Fixed missing Ka-50 textures for older missions.

Download Links:
DCS World 1.2.2: http://www.digitalco... ... ct&lang=en

DCS 1.2.2 Modules: http://www.digitalco... ... ts&lang=en


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#50 Silver_Dragon

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Escrito 12 November 2012 - 08:01 PM

ok, update. Version 1.2.2.7204

http://forums.eagle....ead.php?t=97186

Today an auto update will be available for FC3 / 1.2.2:
Fixed DCS being unable to run in some circumstances after a forced update or repair.
F-15C wheels are now animated.
Su-33 no longer explodes during touch-and-go.
Su-33 pilot is now visible from external view.
Updated German Su-25T flight manual.
German DCS World localization improved.
In-game Re-Arm Menu is now localized.


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#51 Revientor

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Escrito 12 November 2012 - 08:26 PM

gracias por la info

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#52 Virus

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Escrito 12 November 2012 - 11:15 PM

Por lo visto solo busca actualizaciones una vez al día, tendré que esperar a mañana a actualizar. :pobre:

Salu2 8)
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#53 Revientor

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Escrito 12 November 2012 - 11:23 PM

usa el ejecutable del updater... y yo creo que siempre las busca a cada vez que lo abro...

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#54 occam

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Escrito 12 November 2012 - 11:33 PM

si, hazlo entrando en inicio, todos los programas, eagle d..., DCSworld y dale al updater, asi siempre lo comprueba

e111scfirma120.png111firmaoccam-2.jpg8721782186-signature.png


#55 Virus

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Escrito 14 November 2012 - 09:22 AM

Otra actualizacion para hoy...calentita viene :P

Salu2 8)
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#56 Silver_Dragon

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Escrito 26 November 2012 - 08:10 PM

Nueva versión 1.2.2.7570
http://www.digitalco... ... ct&lang=en

Editado: Ya funciona el autopach

Log

http://forums.eagle.... ... ostcount=3

1.2.2 Update - 28 November 2012

Today an auto update will be available for 1.2.2:
Su-25T client brake chute cover will now close after rearming at an airbase when in MP.
Added corrections to the A-10C campaign.
FC3: Removed the possibility for black clouds when in the F-15C.
FC3: Converted FC2 MiG-29S campaign for FC3.
FC3: Converted FC2 Su-25 campaign for FC3.
FC3: Converted FC2 A-10A campaign for FC3.
Improved AI aircraft evasive maneuvers.
Autoupdater: Fixed the behaviour that after failed or cancelled update, the next one will automatically run only on the next day.
Autoupdater: Fixed the problem with no updates seen when ISP uses transparent web-caching.
Autoupdater and installers are now digitally signed
Fixed crash in MP when an A-10C client lowers the boarding ladder.
Minor preload optimization. Decreased radius of map preload. Added preload function independent from camera position.
FC3: Fixed Su-33 In-cockpit weapons station indicator has 11 stations listed instead of 12.
FC3: Fixed SFM aircraft thrust when an engine is damage.
CA - Fixed turret control with mouse being"Jumpy", stop and starts slewing with mouse movement instead of mouse position. Fixed turret rotation manual control refactoring, WIP.
Fixed issues with loading older FC2 missions.
Fixed the Ka-50 pilot texture.


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#57 Silver_Dragon

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Escrito 16 December 2012 - 08:24 PM

y mas noticias van llegando, ahora sobre las rayaduras de los cristales de las cabinas:

http://forums.eagle.... ... tcount=116

Scratches have to be added into the physical model now, they aren't a separate glass layer like the old FC1/2 days, so they would have to be added back in by ED. That aside, what is also now possible would be to have no scratches at the start of the mission, and over the duration of the flight build up a couple here and there. Some neat tricks available in EDM with some simple coding.


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#58 Silver_Dragon

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Escrito 19 December 2012 - 09:07 PM

Changelog Preliminar por Wags DCS:W 1.2.3

http://forums.eagle....ead.php?t=99109

Preliminary DCS Change Log 1.2.3

SUBJECT TO CHANGE


New Features:

DCS World
• Added new Su-27 model.
• Added new Mission Editor trigger rule - Bomb in Zone.
• New mission editor skin.
• AI. Helicopters will anti AAA maneuvering in the threat area.
• Added new Mission Editor trigger rule - Expression.
• Scripting Engine: Fixed outText and outSound for Coalition and Group
• Scripting Engine: Added "Mission" Task for ground groups
• Mission Editor UI for group variation placement tool added, not functional yet.
• New skins for F-15C and MiG-31.
• Model LODs have been better optimized.

Combined Arms
• Combined Arms. Life-bar for ground units in the F10 Command Map view. This can be toggled on and off with button on Command Map.
• Combined Arms. AI units will resupply ammunition from a warehouse or cargo truck at ranges less than 100 meters, periodicity - once a minute. Player's can do this with the LALT + ' key combination.
• Command Map control of air units. You can now route them, set speed and altitude, and set targets.
• Combined Arms. Ground units in group now stay in formation with user when in first person control mode. User can set formation and ROE when in 1st person mode.
• Combined Arms. Updated, higher resolution ground unit HUDs.
• Combined Arms. Added min and max range rings for all indirect fire systems.
• Combined Arms. Added countdown timer for indirect fire missions.
• Combined Arms. Mission designer can now determine which ground units can and cannot be controlled by players (1st person and Command Map).
• Combined Arms. Platform Shake is better implemented and provides basic "weapon stabilization" option when the vehicle is on the move.
• Combined Arms. Added hot keys for hull / turret alignments, turret lock, and gun lock on azimuth.
• Combined Arms. Changing round type loading delay added.
• Combined Arms. Added military icons for Command Map.
• Combined Arms. Provided NVG gain.
• Combined Arms. New compass orientation options.
• Combined Arms. Signal flare options.
• Combined Arms. Added tracer effect to armor piercing rounds.

Flaming Cliffs 3 (FC3)
• New Su-27 campaign.
• Added new multiplayer missions.


Bug Fixes and Adjustments:

DCS World
• Tuned aircraft gun smoke.
• Fixed Set Path to Column formation.
• Fixed Georgian soldier animation.
• Fixed long range radar break-lock for Russian aircraft.
• AIM-120 and R-77 maximum load factor increased to 40g.
• R-77 data adjust. Thrust, lift and drag.
• AIM-120 data adjusted. Lift and drag.
• AIM-9M maximum load factor increased to 35g.
• AIM-9M thrust changed 12000 N.
• Adjusted AIM-9P drag.
• AIM-7M thrust and drug adjustments were made.
• Increased load factor to R-27 family to 24g.
• Increased R-27ER initial delay to 1.5 sec.
• AIM-54 data adjustment. Thrust, drug, lift, initial delay of guidance.
• R-33 data adjusted. Thrust, drug and lift, initial delay of guidance.
• R-60 data adjusted.
• R-73 data adjusted.
• Multi-channel missile guidance is fixed.
• Decreased the damage value of modern AA missiles warheads from directional to enhanced. Earlier AIM-120 and R-77 had a warheads with large multiplier factor termed "directional". These missiles were very lethal, more so than even an S-300. It was not realistic and we decided replace "directional" warhead with the less power "enhanced" warhead.
• Number of simultaneously guided AIM-120s is 4 for F-15, F-16 and F-18.
• Number of simultaneously guided AIM-54 is 4 for F-14.
• Fixed AI planes unable to engage SA-8 with Anti-Radiation Missiles.
• Fixed situation where AI sometimes launch AGM-65 Mavericks from too far away; AGM-65 would self-destructs before reaching target.
• Added S-8TsM and S-8OFP2 rockets to inventory of MiG-29A/G/S and Su-33.
• Renamed S-8KOM to S-8TsM in the one AFAC Su-25 payloads.
• The F-15C and Su-27 will now use their RWR systems when the Mission Editor RADAR USING option is not applied.
• Adjustments to the air combat maneuvering of all aircraft.
• "Transmit Message" command parameters indication is now in the action list
• Fixed infantry not moving when route is changed.
• Fixed client crash in MP.
• Fixed pilot models with K36 ejection seat.
• Debris of a killed soldier has been removed.
• Adjusted AWACS action time.
• Fixed switch waypoint triggered action.
• Changed setting of mission start time (day, month).
• Default damage parameters tuned for old aircraft models.
• Fixed Mission Editor error when trying to change aircraft country.
• Fixed Mission Editor that pressing File\Create in the drop menu did nothing.
• Aircraft will reset landing airdrome each time landing procedures is initiated.
• Changed color of missile flame and smoke from blue to yellow.
• "REACTION ON THREAT" option will now affect active ECM systems.
• Problem with random uncontrollable rotation of the tower in some circumstances has been resolved.
• Night vision staying switch to on after exit from the previous server has been fixed.
• Incoming missiles warning messages has been corrected.
• Helicopters will better maneuver against anti AAA when in the threat area.

DCS Modules
• A-10C. A-10C TGP IR operation is fixed.
• FC3. SPO not reacting to launch of an I-HAWK or S300 is partially resolved.
• FC3. Fixed F-15C ADI operation reversed.
• FC3. Fixed A-10A ADI operation reversed.
• FC3. F-15C/A-10A. Fixed autopilot not allowing refueling during tanker orbit.
• FC3. Corrected and adjusted Russian A-10 campaign by Dzen.
• FC3. Fixed some errors in F-15C campaign.
• FC3. The MiG-29 HUD diamond on the target will now only appear when it is locked by radar.
• FC3. Updated SEAD payloads and air defense deployments in some missions.
• FC3. Missiles DLZ has been partially corrected.
• FC3. Stations display on Su-27 and MiG-29 HUDs was made more realistic - just an 'underscore' is displayed if a weapon present, and station number is additionally displayed if weapon is ready to launch.
1) Fixed stations display on Russian HUD - only stations for currently selected weapon are displayed.
2) Implemented MiG-29S style of stations display on HUD.
• FC3. Fixed the IRRAD mark for the Russian aircraft. This would overlap with range tape.
• Combined Arms. Instant fire on ammunition switching has been fixed.
• Combined Arms. Switched the reverse gear after the vehicle has stopped.
• Combined Arms: Transition to alarm state GREEN for ground units has been fixed
• Combined Arms. Unarmed vehicles will use their sensors when acting as a JTAC.


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#59 alius

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Escrito 20 December 2012 - 05:20 PM

Espero que lo tengamos para estas navidades...no estaría mal. Saludos
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#60 Silver_Dragon

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Escrito 25 December 2012 - 12:59 PM

DCS:World 1.2.3 es cuestión de horas, acaba de llegarme un correo oficial de ED al respecto que paso a subir:

DCS News Letter

unsubscribe
25 December 2012



Happy holidays to all of our customers and we wish you a joyous and safe 2013.
For this final DCS News letter of 2012, we have a few updates and some new announcements:


DCS Holiday Sale

Between December 25th and January 3rd we will have our Holiday Sale. This will discount to DCS products.
http://www.digitalco...tor.com/en/shop
DCS A-10C WARTHOG – 60% (15.99 USD)
DCS BLACK SHARK 2 – 40% (23.99 USD)
DCS P-51D MUSTANG – 25% (29.99 USD)

DCS Combined Arms Released

The final version of DCS: Combined Arms is now out of beta and available for sale from our website at:
http://www.digitalco... ... 36&lang=en
DCS: Combined Arms gives you control of ground forces during the battle. Use the Command Map to move ground forces, set artillery fire missions, and control the ground battle. Assume the role of a Joint Terminal Attack Controller (JTAC) in multiplayer and designate targets for player-controlled close air support aircraft, or directly control armor vehicles or air defense weapons and engage the enemy.
Play DCS: Combined Arms as a real time strategy game, a first person armor warfare game, or direct the ground battle from the cockpit of a DCS aircraft like the A-10C Warthog, Ka-50 Black Shark, or P-51D Mustang.
DCS: Combined Arms supports both single player and multiplayer game play. When in multiplayer, different players can take on different roles such as artillery commanders, tank commanders, pilots, JTACS, etc. DCS: Combined Arms allows you full control of the battle. All roles can be changed dynamically during the battle.
Trailer video:
(el mismo que se puso en su momento)

DCS 1.2.3 Update Available

This latest version of DCS that includes new features and changes to DCS World and several modules, further moves the series forward in what we hope includes many valued improvements. We make a point of reading your feedback and include many of your desires in these free updates.
New Features:
DCS World
Added new Su-27 model.
Added new Mission Editor trigger rule – Bomb in Zone.
New mission editor skin. Incomplete work in progress.
Helicopters will better maneuver against AAA maneuvering when in the threat area.
Added new Mission Editor trigger rule – Expression.
Scripting Engine: Fixed outText and outSound for Coalition and Group.
Scripting Engine: Added "Mission" Task for ground groups.
Mission Editor UI for group variation placement tool added, not functional yet.
New skins for F-15C and MiG-31.
Model LODs have been better optimized.
Combined Arms
Life-bar for ground units in the F10 Command Map view. This can be toggled on and off with button on Command Map.
AI units will resupply ammunition from a warehouse or cargo truck at ranges less than 100 meters, periodicity – once a minute. Player's can do this with the LALT + ' key combination.
Command Map control of air units. You can now route them, set speed and altitude, and set targets.
Ground units in group now stay in formation with user when in first person control mode. User can set formation and ROE when in 1st person mode.
Updated, higher resolution ground unit HUDs.
Added min and max range rings for all indirect fire systems.
Added countdown timer for indirect fire missions.
Mission designer can now determine which ground units can and cannot be controlled by players (1st person and Command Map).
Platform Shake is better implemented and provides basic "weapon stabilization" option when the vehicle is on the move.
Added hot keys for hull / turret alignments, turret lock, and gun lock on azimuth.
Changing round type loading delay added.
Added military icons for Command Map.
Provided NVG gain.
New compass orientation options.
Signal flare options.
Added tracer effect to armor piercing rounds.
Flaming Cliffs (FC3)
New Su-27 campaign.
Added new multiplayer missions.
Bug Fixes and Adjustments:
DCS World
Tuned aircraft gun smoke.
Fixed Set Path to Column formation.
Fixed Georgian soldier animation.
Fixed long range radar break-lock for Russian aircraft.
AIM-120 and R-77 maximum load factor increased to 40g.
R-77 data adjust. Thrust, lift and drag.
AIM-120 data adjusted. Lift and drag.
AIM-9M maximum load factor increased to 35g.
AIM-9M thrust changed 12000 N.
Adjusted AIM-9P drag.
AIM-7M thrust and drag adjustments were made.
Increased load factor to R-27 family to 24g.
Increased R-27ER initial delay to 1.5 sec.
AIM-54 data adjustment. Thrust, drag, lift, initial delay of guidance.
R-33 data adjusted. Thrust, drag and lift, initial delay of guidance.
R-60 data adjusted.
R-73 data adjusted.
Multi-channel missile guidance is fixed.
Decreased the damage value of modern AA missiles warheads from directional to enhanced. Earlier AIM-120 and R-77 had a warheads with large multiplier factor termed "directional". These missiles were very lethal, more so than even an S-300. It was not realistic and we decided replace "directional" warhead with the less power "enhanced" warhead.
Number of simultaneously guided AIM-120s is 4 for F-15, F-16 and F-18.
Number of simultaneously guided AIM-54 is 4 for F-14.
Fixed AI planes unable to engage SA-8 with Anti-Radiation Missiles.
Fixed situation where AI sometimes launch AGM-65 Mavericks from too far away; AGM-65 would self-destructs before reaching target.
Added S-8TsM and S-8OFP2 rockets to inventory of MiG-29A/G/S and Su-33.
Renamed S-8KOM to S-8TsM in the one AFAC Su-25 payloads.
The F-15C and Su-27 will now use their RWR systems when the Mission Editor RADAR USING option is not applied.
Adjustments to the air combat maneuvering of all aircraft.
"Transmit Message" command parameters indication is now in the action list
Fixed infantry not moving when route is changed.
Fixed client crash in MP.
Fixed pilot models with K36 ejection seat.
Debris of a killed soldier has been removed.
Adjusted AWACS action time.
Fixed switch waypoint triggered action.
Changed setting of mission start time (day, month).
Default damage parameters tuned for old aircraft models.
Fixed Mission Editor error when trying to change aircraft country.
Fixed Mission Editor that pressing File\Create in the drop menu did nothing.
Aircraft will reset landing airdrome each time landing procedures is initiated.
Changed color of missile flame and smoke from blue to yellow.
"REACTION ON THREAT" option will now affect active ECM systems.
Problem with random uncontrollable rotation of the tower in some circumstances has been resolved.
Night vision staying switch to on after exit from the previous server has been fixed.
Incoming missiles warning messages has been corrected.
Helicopters will better maneuver against anti AAA when in the threat area.
DCS Modules
A-10C. A-10C TGP IR operation is fixed.
FC3. SPO not reacting to launch of an I-HAWK or S300 is partially resolved.
FC3. Fixed F-15C ADI operation reversed.
FC3. Fixed A-10A ADI operation reversed.
FC3. F-15C/A-10A. Fixed autopilot not allowing refueling during tanker orbit.
FC3. Corrected and adjusted Russian A-10 campaign by Dzen.
FC3. Fixed some errors in F-15C campaign.
FC3. The MiG-29 HUD diamond on the target will now only appear when it is locked by radar.
FC3. Updated SEAD payloads and air defense deployments in some missions.
FC3. Missiles DLZ has been partially corrected.
FC3. Stations display on Su-27 and MiG-29 HUDs was made more realistic – just an "underscore" is displayed if a weapon present, and station number is additionally displayed if weapon is ready to launch.
Fixed stations display on Russian HUD – only stations for currently selected weapon are displayed.
Implemented MiG-29S style of stations display on HUD.
FC3. Fixed the IRRAD mark for the Russian aircraft. This would overlap with range tape.
Combined Arms. Instant fire on ammunition switching has been fixed.
Combined Arms. Switched the reverse gear after the vehicle has stopped.
Combined Arms: Transition to alarm state GREEN for ground units has been fixed
Combined Arms. Unarmed vehicles will use their sensors when acting as a JTAC.


Lock On: Flaming Cliffs 3 (FC3) Update

Per the list above of FC3 changes, work on this module continues. However, the module will likely be in a protracted beta development stage as we create new content for it that our customers have been asking for.
The most noteworthy being a new 6 DOF cockpit for the Su-27 Flanker. We also plan to release a new radar mode for the MiG-29S that allows dual tracking and engagements of targets with the R-77 air-to-air missile.
The pre-purchase price will stay at $39.99 as an early buyer discount; however, the final release will be at $49.99 given the number of new features and extended development time.

Happy holidays,
The Fighter Collection and Eagle Dynamics


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