Here is in a sumarized way (and revised as of April-25th, 2019), what our version of POH will have changed from original version.
My full respect for the work from this awesome team, and its missing leader, Joe (hope everything running well for him and see him back on duty here shortly )
"As you will notice, if read the whole texting , all changing proposals will only benefit POH official version, so I still keep this dream of seeing them reflected in one future version of POH.
Need also to say that this would be the perfect time to invest some efforts about "my dream" . Whole theater is about to be revised and re-adapted to the new BMS version, so why not take this chance to throw the cards to the table again and check my future".
All listed items were already done for our beta-test version, but ofcourse still only compatible with BMS4.33...
So, this was the stage we were at this moment. Beta-testing for minor bugs and flaws in POH_201VFS.
But, BMS 4.34 came to light and all tests will stop until getting all converted, and keep testing after conversion phase.
1) Coordinates system
1.1) Origin latitude = 25.60593, instead of 25.0
...- This way, the most airfields will match realistic Latitudes.
1.2) Longitude origin = Kept at 0.0
...- Most airfields match already "Adapted To Realistic Longitudes" using the following math formulae
1.2.1) LON_poh = (LON_irl - LON_irl_i0) + (LAT - 34.8) / 3 + [ InCaseOf: LAT <= 39 Apply: (39 - LAT) / 5.2 OR-InCaseOf: LAT > 39 Apply: (LAT - 39) / 7.5]
...- Where LON_irl_i0 = -18.18281 (-25.18281 for Azores case - way pushed East to figure in POH)
1.3) Review all airfields positioning to get precision match to the above coordinates (by the RWY centers).
...- Yes, POH was so well done that this is possible... .D
...- Many cases here, will require also re-tilling areas nearby (taking the opportunity to make better shape of many areas/ cities regarding the tiles, mainly in Portugal)
...- Some cities, rivers, roads and bridges slightly moved for better matching IRL situations
1.4) Anyway, some airfields will show very close to theater limits, according to this coordinates re-positioning ideas. Specially talking about a few French airfields, one Algerian and one Spanish airfields;
...- Mont Marsan, Albi Le Sequestre, Millau Larzac and Istres Le Tube, from France
...- El Golea, from Algeria
...- Menorca, from Spain
1.4.1) These should be removed out of POH. They are too much close to theater border, and I mean distances like 5NM to POH border.
1.4.2) We can consider do like did about Azores and shift them to an unrealistic postition further away from POH border, thou.
1.5) I have and can give you all new RWY locations (IRL RWY center coordinates and POH RWY center coordinates)
...- So this way it will turn to an easy task the workload of locating all airbases again
2) Azores islands displacement
2.1) All grup moved somewhat to north/east
...- This way they will match realistic Latitude and Logitude (according to above math formula)
3) Airfield integrated objects
3.1) Some airfileds need some review about their objects (only talking about ILS antennas, TCN antennas, MALSR, Landing Lights and Taxy Signs)
...- Found many objects out of their IRL place, specially MALSR over RWY threshoulds...
... - Correction to the TCN antennas, many of fotorealistic airbases didn't have their own antennas
4.1) Just like nr. 3 above, some airfields need some elevation correction, but this work was extend this work on all theater
...- This way the airfields will match realistic elevations, Many features around them need to be corrected so IAP charts will also match the surroundings elevations features.
...- Will also adjust countries main terrain features to the right/ real elevations
...- Under testing is the possibility to implement RWYs curvature.
5) Runway headings, surface markings and airbases type
5.1) Bring back fotorealistic RWY textures.
...- Yes, I know... Nikos request, but this subject should be US to determin how they should stay
...- This is a simulator, not reallity, so theres already many unrealistic detais. As BMS dev team used to say, compromises should be taken and the fotorealistic textures should be a must in POH!
...- Anyway, this required to revert TWR voices to match the RWY markings (whenever possible)
5.2) A few airbase RWY headings and even kind of airbase were incorrect.
...- Changed all AFB airfields to airbase kind (not airstripe kind)
...- Some airbase, could and should be implemented using different falcon stock headings options, much closer to IRL headings (even matching which side are the buildings and infra-structures)
6) Vortacs displacement
6.1) I want them as they exist in real LOW/HIGH ALTITUDE real charts, so some will disappear and others (many) will born
...- They were implemented as extra VORTACs, to mimic their position in the airfield or on the ground, where they exist IRL
...- So all fotorealistic airbases should/ can have their own antennas
...- Some of falcon stock also have their own
...- All other cases were implemented using stand alone objects (Vortacs), be it as terminal for the airbases, or enroute navigation beacons.
...- Rule for the terminal beacons was; if a nav beacon is closer to airfield than 3NM, use if possible an airbase integrated object, case else use of a Vortac object
7) Tacan channels and TWR freqs
7.1) Just like nr. 6, want them as much realistic as possible.
...- This item means a major overhaul to Stations+ILS.dat file
...- Used the following main rules to determine where to put realistic channles/freqs and where to use fake ones;
UnConflicting Country group Rules order;
1º - Portugal/Spain
2º - Morocco/ Algeria
3º - Gibraltar/ France/ Western Sahara
UnConflicting Airfield Comms Freqs group Rules order:
1º - AFBs (Airbases)
2º - NPAs (Navigation Point Airfields - will also be part of Navigation VORTACs)
3º - ICAs/NIPs (Important City Airports/ Non Important Point airfileds)
UnConflicting Stations (TCN) Channels group Rules order:
1º - Same rules of Airfield Group
2º - Enroute Stations
3º - Terminal Stations
UnConflicting action Rules order:
1º - Changing to Y band (Now possible... in BMS 4.34) and keep same number
2º - Increasing the number (070X -> 071X)
3º - Decreasing the number (070X -> 069X)
4º - Closest figuring number (048X -> 058X)
Within same Group:
- Used closest city Population to unconfluct within each group
8) Camp Map and others
8.1) Many of changes above will require new Camp Map files
...- Made up new Camp Map.
...- Wanted to give this UI screen new colors, new aspect, new simbology and new life...
9) ATC sounds
9.1) New addition. Last days of developping this POH version, wanted to include this missing feature
...- Right now only a few PT airbases have this implemented but results are good, and process very easy, so was thinking in giving implementing this new feature.
...- Problema is (talking about BMS 4.33, don't know how is this "thing" in 4.34), there is only 46 ATC sound slots. First idea was to give ATC sounds to all fotorealistic airbases (27) and to some important other (25) airfields, starting from all AFBs, then NPAs, etc...
10) Folders structure
...- In order to implement the ATC sounds, noticed that POH were using a folder structure somewhat different from BMS standards.
10.1) So, managed to rebuild this structure to match BMS standars
10.1.1) - Art folder. Was doubled inside another "art" folder
10.1.2) - Theaterdefinitions folder. Was out of the Terradata Folder
10.1.3) - Sounds Folder (and Music Folder). Non existent.
...- All corrected!!
Editado por flyway, 28 April 2019 - 08:24 PM.