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#41 Spark

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Escrito 01 July 2016 - 09:32 PM

Cuando quieras :).


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#42 occam

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Escrito 01 July 2016 - 11:39 PM

no tienes mas que pasarte x el canal  :thumbsu:


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#43 Spark

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Escrito 12 July 2016 - 01:35 AM

Esto es lo que se añade, lo del primer parrafo (tienen asterisco) es solo para los que tienen la expansión APEX

https://dev.arma3.co...t/spotrep-00058


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#44 Spark

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Escrito 26 July 2016 - 07:12 PM

There have been some rather big changes to AI detection ranges and in general the detection should now more accurately reflect the audible and visual state (in harmony with vis. update).
To give some more details and quick examples (approx. distances, Regular diff., 0.6 skilled AI, flat surface without clutter)

  • Previously, in full moon night the AI was able to spot a running target at 25m and track it up to 350m. Now the AI is able to spot such target at 40m but it won't be able to track it further than roughly 80m.
  • With a flashlight the AI was sometimes able to spot a running target at more than 100m. Now the flashlight won't help the AI detect targets beyond 30-40m. That is still better than - without FL or NVG - a pitch black night where the AI almost exclusively relies on its hearing. Of course, when you decide to wander under the lights of streetlamps .... better shoot the bulbs wink.png And don't even think about switchin on your own torch.
  • Previously the AI would almost always detect you if you got closer than 20m. Now you will be able to get more personal. But keep in mind that Arma is still not a super-stealthy come-tap-on-my-shoulder game. Our AI don't like hugging and shaking hands, they keep their comfy zone. Should you decide to poke the AI with your muzzle they will get angry at you. Even in the darkest night.
  • AI is always happy to use optics to spot scared players better. From now on the darker it gets the less useful are the optics to the AI. When you can't see your own toes seeing them 10x magnified doesn't help, right? wink.png
  • Previously there was a little difference between how far the AI spotted static and a walking target. At the same time there was much more noticeable gap between running and sprinting. From player's perspective - of what is easier to notice - it's more of a static vs. moving target dilemna. Next time you try to ambush the AI, plan your movement carefully and freeze when in the enemy's LOS. It may save your life. (In numbers the detection is approx. 100m for crouched static target vs. 240m for walking, 340m running, 360m sprinting, target)
  • And also the gap between AI spotting you and recognizing you as an enemy has been increased. You'll be able to notice this mainly when facing AI that is already in combat mode and is actively looking for enemies. Focusing its sight in narrow angle and using optics. Such AI will be able to spot you - if you get into its focus area - much further away than AI that has its weapon lowered. But it will only be able to recognize you once you get a bit closer. (If you get spotted by an unaware AI patrol you are usually close enough for them to recognize you by focusing)

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#45 Tom Raisen

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Escrito 26 July 2016 - 09:54 PM

Se lo están currando...


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#46 Spark

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Escrito 23 August 2016 - 04:07 PM

Explicación sobre el bug en el que los enemigos quedan enterrados al dispararles en la cabeza:

 

There have been several reports from the community describing an issue with character hit points in relation to the distance to players. While the issue itself has been present for quite some time (even in previous titles), it is not something we can easily fix due to technical limitations. Petr Kolář, the Project Lead of Arma 3, adds more details: "Some of you might have noticed a strange behavior of soldiers sinking to the ground in the distance. This tech has been with us for ages, actually even in Arma 2, but it rose a discussion recently about the purpose. If we go literally deeper, the effect is used to simulate higher grass that is not rendered on distance and some sort of camouflage the grass provides to soldiers. How does it affect the character in game? The change is just a visual one from observer point of view, there is actually no part of the character in terrain, and that goes even for the geometries. As a result, there is a small difference between the actual hit points position and where it seems they are. Should we choose a different approach, there would be actually more issues - moving the geometries into terrain would drive the game physics crazy and rendering grass in high distances is something we were investigating without any reasonable outcome."


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#47 MrWell

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Escrito 23 August 2016 - 07:41 PM

Pues vaya tela. No se que van a hacer entonces...

Bueno, lo de siempre ¿no?... 20 millas y al turrón.

 

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#48 Spark

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Escrito 21 October 2016 - 05:06 PM

Road Map 2016-2017

 

https://arma3.com/ne...roadmap-2016-17


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#49 MrWell

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Escrito 22 October 2016 - 08:43 AM

Gracias, Spark. Todo DLCs... a rascarse el
bolsillo, otra vez :(

Bueno, lo de siempre ¿no?... 20 millas y al turrón.

 

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#50 Spark

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Escrito 22 October 2016 - 01:44 PM

Sí, me ha sorprendido que todo sea dlc, solo un mapa free y porque es un remake del operation flash point. Ya podrían haber elegido kolgujev (tenerife) además es más grande.


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#51 Jordan

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Escrito 22 October 2016 - 02:11 PM

El dlc de aviones veremos como es... si lo hacen bien a algunos ya nos vais a ver haciendo CAS :)
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#52 Spark

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Escrito 28 March 2017 - 06:56 PM

Jets DLC y otros dlcs futuros

https://youtu.be/C9bCFJ5z1vk?t=1m41s


Editado por Spark, 28 March 2017 - 07:03 PM.

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#53 konradson

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Escrito 13 April 2017 - 10:27 PM



#54 Revientor

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Escrito 14 April 2017 - 01:20 AM

bua guapisimo... mejor que el DCS.... me lo pillo


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#55 Pirox

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Escrito 14 April 2017 - 09:09 AM

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#56 Flame

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Escrito 14 April 2017 - 09:27 AM

ese portaaviones esta funcional por mod hace tiempo, parece que lo han copiada jaja, se llama USS Nimitz, lo tenemos en nuestro campo de entrenamiento con los FA-18 Super Hornet y los F16.


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#57 Daga111

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Escrito 14 April 2017 - 02:51 PM

Estos de bohemia tienen menos vergüenza que el culo de una cabra...



#58 Spark

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Escrito 14 April 2017 - 03:19 PM

Por eso es contenido gratuito para todos los que tengan arma3 xD


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#59 Spark

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Escrito 18 April 2017 - 12:10 PM

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