VEAO Simulations Ltd
Escrito 20 July 2014 - 05:17 PM
Escrito 20 July 2014 - 06:23 PM
Si hombre, si una vez hecho el primero, los demás los haces como churros.... o no.... (la palabra "churro" puede tener muy variados significados... lamentablemente)
Creo que nos vamos a jartár de ver remaches y detalles en modelos 3d....
Escrito 20 July 2014 - 07:08 PM
Y es que... el que mucho abarca, poco aprieta.
Entre tú y el Lider hay un contrato: él vuela; tú lo sigues. ¡Confías en que no meterá la pata! Eso es todo; si él vuela hacia un muro, tú con él.
Escrito 20 July 2014 - 08:48 PM
...De verdad, como me encantaría tener que "comerme" mis palabras...
Escrito 21 July 2014 - 01:25 PM
Escrito 09 August 2014 - 11:05 AM
Gloster Meteor added to the list.
Escrito 16 August 2014 - 09:00 AM
Bueno, lo de siempre ¿no?... 20 millas y al turrón.
Escrito 19 September 2014 - 12:56 PM
VEAO Simulations Ltd, London, England. 19 September 2014VEAO Simulations Ltd are excited to announce that we are in contract to produce two British iconic jet aircraft for DCS; the Dehavilland Vampire and the Gloster Meteor within our Classic Jets Collection.VampireThe Dehavilland Vampire is a classic British jet which actually made its first flight in 1943, The variant we will be focusing on initially is the Fb5, a single seat fighter bomber which served with the RAF and a variety of other countries. Capable of carrying a variety of bombs or rockets or being equipped with fuel tanks for extra range, this twin boom fighter was utilised in the Royal Air Force for over a decade in a variety of roles including being the first jet powered aircraft to complete a carrier landing!The Vampire saw combat in Malaya with the RAF as well as many smaller conflicts around the world with other air forces.With a range of over 1200 miles the Vampire was a versatile and capable aircraft and we look forward to being able to present her to you in 2015!MeteorThe Gloster Meteor was the first British jet fighter. Taking its first flight in 1943 the Meteor saw combat in World War 2 firstly with 616 Squadron. With nearly 4000 produced the affectionately nicknamed "Meatbox" due to its interesting aerodynamic behaviour was a favourite amongst fighter pilots for years.Commonly mistaken for an Me262 in flight, the Meteor claimed over 40 confirmed kills during the war so can you survive the gauntlet of being the first to engage the enemy successfully in combat?We will be focussing on the F3 Variant of the Meteor, armed with 4 x 20mm cannons and a variety of bombs and rockets the Meteor is capable of completing a variety of missions.Give yourself the chance to fly the first operational Allied Jet aircraft. We look forward to bringing the Gloster Meteor to DCS in 2015!Development TeamThe Vampire and Meteor will both be fully interactive Advanced Systems Modelled (ASM) cockpits and External Flight Models (EFM) to Professional level.New forums will be opened up shortly so keep an eye out for the first iterations of eye candy.We also have a new team set up to deliver these iconic aircraft and future aircraft in the collection, so as not to impede work on existing and other future projects.Chris, Pete and the Classic Jets Collection Team.About the Vampire:About the Meteor:
Escrito 18 May 2015 - 11:17 AM
Dear DCS Community,Following on from our last round of recruiting we have a couple of roles that remain vacant.Preference would be for candidates to have a working knowledge of DCS integration at a developer level but it is not necessary as guides and tutorials will be given by existing development team members.Knowledge in the given position is a must and proof of concept work may be required if proof of past work cannot be given.All works carried out are under full contract terms and conditions with agreed invoicing and payment terms between VEAO and the individual / company.Full terms will be discussed during the interview process.A signed Non-Disclosure-Agreement will be required prior to stage 2 interviews.There will be a 3 stage interview.Stage 1 - Initial discussion with candidate regarding their current/past/future works and general VEAO development process.Stage 2 - With NDA signed; discussion on VEAO current and future projects, development process structure and detailed examples of past/current works by the candidate demonstrated.Stage 3 - In-depth interview by existing development team members. Proof of concept projects may be required.Candidates going forward past stage 3 will be given a template full contract to review prior to signing.All works will be sub-contracted to contractual milestones and we are not currently taking full time positions as employees within the company.VEAO Simulations Ltd is an equal opportunities employer.All applications must be emailed to firstname.lastname@example.orgA CV / Resume is required detailing past and current works related to the position applying for.Any applications received without a CV / Resume will not be considered.Candidates will receive a response within 30 days of submitting their application.Positions available:Advanced Systems Modelling (ASM) programmerInternal cockpit and external liveries texture artistDigital display (HUD/MFD/MHDD/Radios) texture artist / programmerIf you have any general questions please post them here or for specific questions email email@example.comWe look forward to working with you in the future.All the bestPeteConsumer Products ManagerVEAO Simulations Limited.
Editado por Silver_Dragon, 18 May 2015 - 11:18 AM.
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Escrito 23 May 2015 - 11:37 AM
Our first reveal of the weekend....Our Edge 540 technical demonstrator including our fully functional realistic flight model seems to be going down very well.. More to come later
Editado por Silver_Dragon, 23 May 2015 - 11:38 AM.
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Escrito 29 May 2015 - 04:25 PM
Hey Guys,I thought I would do an update post for people to give you all an idea of what work is progressing and where on our various projects…Seeing as we have so many it’s easier to do one post with the updates, I will then attach a few renders/screenshots over the coming days of where things are at.So time for some updates on the warbirds and consumer facing products from me and the guys.So Duxford…Anyone that came to see us at Duxford had the opportunity to try out our EFM demonstration with the Edge 540, before anyone asks yes it does have its own clickable pit etc and is running on our ASM code as well. I love flying that little plane and we wanted to put something out that people could come and throw around the sky and really experience the excellent work that our programmers have been doing. I don’t have any confirmed release plans for this yet (if at all) but it is something I will seriously look into come the back end of the year.P-40FThe model is now complete and the damage model is currently being worked on, I have seen a lot of the work that is going on and I can assure you that the damage is as much model as it is texture and I love the way that it looks beaten up, That said I hope to see more P-40’s in one piece then smashed online!We have agreement from The Fighter Collection to obtain sound recordings from their P-40F for the sim and will be doing those recordings in the coming weeks. The aircraft is in sim, on our EFM and ASM. It is not yet complete but work is progressing well, this was one of the reasons we worked on the Edge 540 so we could trial a few things, this has sped up a lot of the back end fiddly work on the P-40. The engine modelling is simply stunning, I can’t wait to show you guys some of the cool things that have been implemented.Textures are being worked on and the external is pretty much done now the internal is speeding along and people will be pleased to know that it is a good step up from the Hawk textures and I am really fond of them, I’ll grab some screenies of these when I can.So, When? Well my goal is to be showing a pretty much beta ready aircraft in July, then pending final bug testing I am hoping to get this bird on the road to download over the back end of the summer. Yes I know it’s a little late, but I think you will all be blown away with the level of detail and work that has been done on P-40.We also have quite a few sessions booked with Real P-40F pilots to test the sim prior to release to ensure the best experience for you possible. If they say it’s good then it must be goodMore info in the build up to Legends in JulyBearcatThe model is pretty much finished, sadly our modeller for the Bearcat was severely ill during the backend of 2014 which has delayed us abit. I have always said that VEAO is a family unit and when one of our guys is unwell I made the decision that we would not take his work away from him and we would allow him to complete it. James, you know we are there for you mate.Other than this, the ASM and EFM prelims are well progressed including the engine being programmed already, I expect major progress to be made on this during July and August.VampireThe External model is complete and cockpit is almost done, once again the systems have been done in their basic form and the EFM is on its way as well. We are optimising the model abit as the external was a little poly hungry so it’s having a slight rework to improve performance as it was a little fps hungry. This should be done in the next couple of weeks, then it’s off to the texture artists to work on. Again I am expecting serious visible progress to be made on this over the wind down from the summer. But it is progressing well.MeteorModel is finished and in sim, purring nicely as anyone who saw our showcase will attest to. Its ahead of Vampire in terms or working on ASM and EFM and its gone into the paint shop for work. More details on Meteor will come out after Legends, but I am expecting this to be making some kind of appearance before the end of the year.Prelim work on all the major systems has been done, as has the basic EFM handling, we need to arrange to get it in front of a couple of real Meteor pilots that I know and we will be able to give more feedback then as to how much work we have to do to fix any issues they find with it. We are also looking into the GGS gun sight as well, which is proving an interesting challenge!Spitfire XIVWork has been delayed by the P-40F running late, but I am not going to say too much about this bird other than if you can come to Legends in July I recommend itIt won’t be released at Legends but you will know/see more for sure.WildcatWell this one is something that we are working on but we haven’t officially announced it yet, I am adding it here as someone is bound to ask about it, Model is finished, internally and externally, ASM and EFM are coming along well, including the Shotgun Start! But no news on release plans or announcements yet, Sorry!BuchonWe have had a few issues with some specs for the aircraft, Different builds, engines, time periods, real aircraft being hybrids and cross breeds over the years. We have a better set of plans and references now, Expect more new on Buchon September-October time.So What else have we been doing? Well other than the shows at Duxford we have also been working hard with the RAF for Typhoon, obtaining references and tech documents for that, Hawk bug fixing has taken up a fair chunk of time as well as doing private demos for non public releases and prepping for P-40F release. We are all working very hard, I do ask people to treat the guys with respect, we are all doing this as a side job to our day jobs. No one in VEAO is doing this full time work yet.I will update you guys again with more news as/when I have some to share.All the bestPman
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Escrito 27 July 2015 - 08:05 PM
Hey Guys,Well it didn’t take you long to spot that now did it!Yeah I am sorry to confirm that for the time being at least we have pulled all our rotary projects including NH-90.I completed an annual review recently on the progress of the modules in development along with all the process’ that we are going through for them. As part of that I have to assess viability for each project, when we came out with our roadmap we have envisioned that we would recruit at least 3 new programmers, in reality we only got 1 on top of the 2 we had already. In short it’s just too much work and without extra programmers helo’s were just something that was in the long grass. Compounded by the fact that we do not have any work outside of DCS that encompasses helo’s it made them the category that was the one to go.That is not saying that they won’t come back at some point in time, just that it is not right now and that it won’t be in the next 3-4 years which is what this roadmap is primarily focused on.For the time being we are concentrating on what we are becoming experts on, Warbirds, Early Jets and of course Typhoon!Thanks for your understandingPman
Escrito 28 July 2015 - 03:33 PM
Jodó! pues nada... trabajo "pospuesto" (que no tirado según ellos), pero claro, es que volver a darle caña tal vez en 3 ó 4 años (ya que lo paran porque en ese tiempo no piensan poder tenerlo...), pues bueno, es casi como "eliminar" el proyecto... es lo que tiene la falta de programadores... en fin, ojalá, como ellos dicen, sea bueno para los proyectos en los que tienen el "focus" aunque me temo que aunque el anuncio venga ahora, hace ya tiempo que no están trabajando en ellos, por lo que después del anuncio yo no esperaría un aumento significativo del rendimiento en los proyectos principales...
Escrito 30 July 2015 - 06:10 PM
Hi GuysSomething Chris and I have been reviewing recently is our communication policy with the community and forums at large. To be quite honest with you it can be very depressing and demoralising for everyone involved.Hundreds of hours, Thousands of messages are exchanged monthly in working on these projects for you, the general populous, and to be frank we get a lot of hate and grumbling about incomplete or WIP shots of things that are going on in the background. It has already cost us 2 development members who quite frankly just don’t want to work on DCS or be in the community any longer.This cannot continue.As such effectively immediately we will not be releasing any renders or WIP of any of our projects going forwards until they are in test with ED and pending pre-sale and then release.Chris and I will maintain our presence on the forums and answer questions as/when we have time or the need but aside from that we will not be communicating any progress on our projects until they near completion.We are both sorry that it has come to this but we just cannot continue as we are.RegardsPman
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